| GridType typedef | LevelSetRayTracer< GridT, IntersectorT > | |
| LevelSetRayTracer(const GridT &grid, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| LevelSetRayTracer(const IntersectorT &inter, const BaseShader &shader, BaseCamera &camera, size_t pixelSamples=1, unsigned int seed=0) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| LevelSetRayTracer(const LevelSetRayTracer &other) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| operator()(const tbb::blocked_range< size_t > &range) const | LevelSetRayTracer< GridT, IntersectorT > | inline |
| RayType typedef | LevelSetRayTracer< GridT, IntersectorT > | |
| render(bool threaded=true) const | LevelSetRayTracer< GridT, IntersectorT > | inline |
| setCamera(BaseCamera &camera) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| setGrid(const GridT &grid) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| setIntersector(const IntersectorT &inter) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| setPixelSamples(size_t pixelSamples, unsigned int seed=0) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| setShader(const BaseShader &shader) | LevelSetRayTracer< GridT, IntersectorT > | inline |
| Vec3Type typedef | LevelSetRayTracer< GridT, IntersectorT > | |
| ~LevelSetRayTracer() | LevelSetRayTracer< GridT, IntersectorT > | inline |