| ConstAccessor typedef | PointIndexIterator< TreeType > | |
| increment() | PointIndexIterator< TreeType > | inline |
| LeafNodeType typedef | PointIndexIterator< TreeType > | |
| next() | PointIndexIterator< TreeType > | inline |
| operator bool() const | PointIndexIterator< TreeType > | inline |
| operator!=(const PointIndexIterator &p) const | PointIndexIterator< TreeType > | inline |
| operator*() const | PointIndexIterator< TreeType > | inline |
| operator++() | PointIndexIterator< TreeType > | inline |
| operator=(const PointIndexIterator &rhs) | PointIndexIterator< TreeType > | inline |
| operator==(const PointIndexIterator &p) const | PointIndexIterator< TreeType > | inline |
| PointIndexIterator() | PointIndexIterator< TreeType > | inline |
| PointIndexIterator(const PointIndexIterator &rhs) | PointIndexIterator< TreeType > | inline |
| PointIndexIterator(const Coord &ijk, ConstAccessor &acc) | PointIndexIterator< TreeType > | inline |
| PointIndexIterator(const CoordBBox &bbox, ConstAccessor &acc) | PointIndexIterator< TreeType > | inline |
| reset() | PointIndexIterator< TreeType > | inline |
| searchAndUpdate(const Coord &ijk, ConstAccessor &acc) | PointIndexIterator< TreeType > | inline |
| searchAndUpdate(const CoordBBox &bbox, ConstAccessor &acc) | PointIndexIterator< TreeType > | inline |
| searchAndUpdate(const BBoxd &bbox, ConstAccessor &acc, const PointArray &points, const math::Transform &xform) | PointIndexIterator< TreeType > | inline |
| searchAndUpdate(const Vec3d ¢er, double radius, ConstAccessor &acc, const PointArray &points, const math::Transform &xform, bool subvoxelAccuracy=true) | PointIndexIterator< TreeType > | inline |
| size() const | PointIndexIterator< TreeType > | inline |
| test() const | PointIndexIterator< TreeType > | inline |
| ValueType typedef | PointIndexIterator< TreeType > | |
| worldSpaceSearchAndUpdate(const BBoxd &bbox, ConstAccessor &acc, const PointArray &points, const math::Transform &xform) | PointIndexIterator< TreeType > | inline |
| worldSpaceSearchAndUpdate(const Vec3d ¢er, double radius, ConstAccessor &acc, const PointArray &points, const math::Transform &xform, bool subvoxelAccuracy=true) | PointIndexIterator< TreeType > | inline |