| addPoint(const GridT &grid, const Vec3R &dmin) | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| addPoint(const GridT &grid, const Vec3R &dmin, const Coord &size) | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| BasePointScatter(PointAccessorType &points, RandomGenerator &randGen, double spread, util::NullInterrupter *interrupt=nullptr) | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| BaseT typedef | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | |
| DenseUniformPointScatter(PointAccessorType &points, float pointsPerVoxel, RandomGenerator &randGen, double spread=1.0, InterruptType *interrupt=nullptr) | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| end() | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| getPointCount() const | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inline |
| getPointsPerVoxel() const | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| getRand() | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| getRand01() | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| getVoxelCount() const | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inline |
| interrupt() | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |
| mInterruptCount | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | protected |
| mInterrupter | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | protected |
| mPoints | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | protected |
| mRand01 | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | protected |
| mSpread | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | protected |
| operator()(const GridT &grid) | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| print(const std::string &name, std::ostream &os=std::cout) const | DenseUniformPointScatter< PointAccessorType, RandomGenerator, InterruptType > | inline |
| start(const char *name) | BasePointScatter< PointAccessorType, RandomGenerator, util::NullInterrupter > | inlineprotected |