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MaterialFlatten.h
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//-*****************************************************************************
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//
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// Copyright (c) 2009-2015,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#ifndef Alembic_AbcMaterial_MaterialFlatten_h
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#define Alembic_AbcMaterial_MaterialFlatten_h
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#include <Alembic/Util/Export.h>
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#include <Alembic/AbcMaterial/IMaterial.h>
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namespace
Alembic
{
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namespace
AbcMaterial {
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namespace
ALEMBIC_VERSION_NS {
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class
ALEMBIC_EXPORT
MaterialFlatten
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{
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public
:
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MaterialFlatten
();
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MaterialFlatten
(
IMaterialSchema
iMaterialSchema );
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MaterialFlatten
( IMaterial iMaterialObject );
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MaterialFlatten
(
Abc::IObject
iObject,
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Abc::IArchive
iAlternateSearchArchive=
Abc::IArchive
() );
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//TODO: need an append equivalent!
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void
append
(
IMaterialSchema
iMaterialSchema );
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void
append
( IMaterial iMaterialObject );
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bool
empty
();
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void
getTargetNames
( std::vector<std::string> & oTargetNames );
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void
getShaderTypesForTarget
(
const
std::string & iTargetName,
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std::vector<std::string> & oShaderTypeNames );
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bool
getShader
(
const
std::string & iTarget,
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const
std::string & iShaderType,
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std::string & oResult );
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struct
ParameterEntry
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{
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ParameterEntry()
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: header(0)
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{
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}
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ParameterEntry(
const
std::string & iName,
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Abc::ICompoundProperty
iParent,
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const
AbcCoreAbstract::PropertyHeader
* iHeader )
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: name(iName)
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, parent(iParent)
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, header(iHeader)
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{
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}
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bool
operator==(
const
ParameterEntry &iRhs )
const
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{
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return
name == iRhs.name &&
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parent == iRhs.parent &&
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header == iRhs.header;
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}
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std::string name;
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Abc::ICompoundProperty
parent;
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const
AbcCoreAbstract::PropertyHeader
* header;
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// header is owned by parent, so it is safe to hold onto the pointer
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};
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typedef
std::vector<ParameterEntry> ParameterEntryVector;
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void
getShaderParameters
(
const
std::string & iTarget,
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const
std::string & iShaderType,
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ParameterEntryVector & oResult );
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void
getNetworkTerminalTargetNames
(std::vector<std::string> & iTargetNames);
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void
getNetworkTerminalShaderTypesForTarget(
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const
std::string & iTargetName,
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std::vector<std::string> & oShaderTypeNames );
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bool
getNetworkTerminal(
const
std::string & iTarget,
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const
std::string & iShaderType,
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std::string & oNodeName,
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std::string & oOutputName );
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typedef
std::map<std::string, std::string> StringMap;
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typedef
Alembic::Util::shared_ptr<StringMap> StringMapPtr;
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typedef
std::vector<IMaterialSchema> SchemaVector;
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class
ALEMBIC_EXPORT NetworkNode
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{
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public
:
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NetworkNode();
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bool
valid();
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std::string getName();
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bool
getTarget( std::string & oResult );
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bool
getNodeType( std::string & oResult );
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void
getParameters( ParameterEntryVector & oResult );
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struct
Connection
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{
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Connection(
const
std::string & iInputName,
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const
std::string & iConnectedNodeName,
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const
std::string & iConnectedOutputName )
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: inputName( iInputName )
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, connectedNodeName( iConnectedNodeName )
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, connectedOutputName( iConnectedOutputName )
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{
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}
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bool
operator==(
const
Connection & iRhs )
const
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{
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return
inputName == iRhs.inputName &&
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connectedNodeName == iRhs.connectedNodeName &&
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connectedOutputName == iRhs.connectedOutputName;
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}
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std::string inputName;
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std::string connectedNodeName;
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std::string connectedOutputName;
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};
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typedef
std::vector<Connection> ConnectionVector;
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void
getConnections( ConnectionVector & oResult );
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private
:
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friend
class
MaterialFlatten;
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NetworkNode(
const
std::string & iName,
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SchemaVector & iSchemas,
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StringMapPtr iInterfaceMappings );
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std::string m_name;
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std::vector<IMaterialSchema::NetworkNode> m_nodes;
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std::vector<Abc::ICompoundProperty> m_networkParameters;
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StringMapPtr m_interfaceMappings;
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};
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size_t
getNumNetworkNodes();
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NetworkNode
getNetworkNode(
size_t
iIndex );
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NetworkNode
getNetworkNode(
const
std::string & iNodeName );
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// TODO: no method to get the node names?
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private
:
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SchemaVector m_schemas;
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void
flattenNetwork();
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bool
m_networkFlattened;
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std::vector<std::string> m_nodeNames;
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typedef
std::map<std::string, StringMapPtr> StringMapMap;
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StringMapMap m_nodesToInterfaceMappings;
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};
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}
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using namespace
ALEMBIC_VERSION_NS;
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}
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}
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#endif
Alembic::Abc::ALEMBIC_VERSION_NS::IArchive
Definition
IArchive.h:53
Alembic::Abc::ALEMBIC_VERSION_NS::ICompoundProperty
Definition
ICompoundProperty.h:53
Alembic::Abc::ALEMBIC_VERSION_NS::IObject
Definition
IObject.h:54
Alembic::AbcCoreAbstract::ALEMBIC_VERSION_NS::PropertyHeader
Definition
PropertyHeader.h:79
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::IMaterialSchema
Definition
IMaterial.h:54
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::NetworkNode
Definition
MaterialFlatten.h:159
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::empty
bool empty()
Returns true is there are no schema in the inheritance path.
Definition
MaterialFlatten.cpp:178
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::getShader
bool getShader(const std::string &iTarget, const std::string &iShaderType, std::string &oResult)
Definition
MaterialFlatten.cpp:221
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::MaterialFlatten
MaterialFlatten()
Create empty. Use append to add material schema manually.
Definition
MaterialFlatten.cpp:46
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::append
void append(IMaterialSchema iMaterialSchema)
Manually append a schema to the inheritance hierarchy.
Definition
MaterialFlatten.cpp:146
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::getShaderParameters
void getShaderParameters(const std::string &iTarget, const std::string &iShaderType, ParameterEntryVector &oResult)
Definition
MaterialFlatten.cpp:237
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::getShaderTypesForTarget
void getShaderTypesForTarget(const std::string &iTargetName, std::vector< std::string > &oShaderTypeNames)
Definition
MaterialFlatten.cpp:202
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::getTargetNames
void getTargetNames(std::vector< std::string > &oTargetNames)
Definition
MaterialFlatten.cpp:183
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::MaterialFlatten::getNetworkTerminalTargetNames
void getNetworkTerminalTargetNames(std::vector< std::string > &iTargetNames)
network stuff
Definition
MaterialFlatten.cpp:275
Alembic
Alembic namespace ...
Definition
ArchiveInfo.cpp:39
AbcMaterial
MaterialFlatten.h
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